Aside from this there are side missions to bring you awards of gold, fame, weapons or items that can assist in getting by in this world. The story is typical role-play stuff, you can do your best to rip through the actual story from start to finish or you can take your time, do side quests and many of the life-style things that exist within the game but as a story it is well written and broken down into chunks that unfold well as you play along. Although running round as a child looking for warrants was not the most thrilling experience, the early moral choices were a nice touch and, once the story actually kicks in (with Lucien killing your sister and trying to do the same to you) it becomes engaging. Of course you offer an Irish man something free then you can pretty much say goodbye to it so I tried it out.
At that time Fable 2 started being offered in download form of 5 chapters – the first of which was free.
One of the benefits of that game being so full of glitches that so many players exploit (3 months in at time of writing and still full of them) was that I started looking at other games of interest.
A year or so ago now when I bought myself a Xbox360 so I could do COD4, a game I enjoyed so much that it was the only one I owned for about 18 months, until MW2 came out. Many years ago in the period covered by the NES through to the N64, I loved the Zelda franchise but after that console I pretty much put gaming to one side for the best part of a decade. Apart for a single decision at the end, I can't recall any truly complex moral choice - unlike the many memorable moments in the Mass Effect and Witcher series. Also, while the game does feature a morality system, it's quite simplistic. In Fable 2, characters are mostly nondescript puppets interactions with them don't go beyond a juvenile "you give them presents and they love you, you kill NPCs and they hate you". Not only masterpieces like Planescape: Torment, but even narratively simple RPGs like Icewind Dale are on higher level in terms of complexity. Worse, the game is slick but lacks any level of depth.
On the negative side, Fable 2 feels small: the main quest is easy, the world of Albion cramped. There are also a few smart and sadly uncommon options, like a cooperative mode on the same console and the opportunty to keep playing sidequests even after finishing the main story. On a technical level it's competent, even visually appealing with its bright colour palette. There are several things Fable 2 does right.